DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatecollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timealpha_minalpha_maxalpha_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_mingravitydragmax constraint passesspin_rate_degreesspin_stop_timespin_rate_minend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphastart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point NumberDmeParticleChilddelaychildstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationcolor_fadefade_start_timefade_end_time7untitledFFiZsNprop_flare_smokecE6Gu];&Collision via traces~EǸb{N&emit_continuouslykjtXnxB-&Alpha Randomz.PHCA&Lifetime RandomXv־H.@.hX&Radius Random gL坶J&Rotation RandomNJB 1鏖&Color Randomi'c@E޴&Position Within Sphere RandomrUEbD+1G&Movement Basic14ZH1`Nϯ!;a&Rotation Spin Roll/nOf&Alpha Fade and Decayq E_K$PK&Radius Scale+H‚&render_animated_spritesOrF[:@prop_flare_fireީK&=@WC&Collision via tracesae$5|HA prop_flare_fire_corecA6rprop_flare_fire_core{`LćED&Collision via traces乊ѵJE }@&emit_continuously%!L)N?t_\&Alpha RandomyWHq2g&Radius RandomlS20;@Y&Rotation Random͒\G).E@$F$&Color RandommdH#CO^&Lifetime RandomdC>5&Position Within Sphere RandomJVOLOuj&Rotation Spin RollyjHRn&Alpha Fade and DecayY Dav&Movement Lock to Control Point lB]@Y&render_animated_sprites;OiAlZprop_flare_smoke_innerqுh`/G peSprop_flare_smoke_innerM6L<L&Collision via traces-7A s&emit_continuously`֢'nJ8#F9&Alpha Randomb͹sI2D% &Lifetime Random ;Ab&Radius Random{g^Br&Rotation Random{XDp@A&Color RandomgZbGM[bT&Position Within Sphere Random8^N&Movement BasicǠ$wOP2£&Alpha Fade and DecayO4OB.\&Color FadeZ@&L&Radius ScaleſjDȯ+x&render_animated_sprites-JO&emit_continuously>+KBt@&Alpha Randomu@TFJu=Wb7&Radius RandomB&~HDN~&Color Randomϒe ? JI,'&Lifetime Random:XþUAg3pJ&Position Within Sphere RandomꣷdE8 mA&Alpha Fade and Decay`GJ˰E*v&Movement Lock to Control PointUfhK=w&render_animated_spritesNZ5GHIdW  "%$ # "!  particle\particle_ring_wave_10.vmt  @@@A A@ =    DA6Collision via traces5A43@2 1NONE0/?.-,+*)(' 6emit_continuously'()*+;:HC987 6Alpha Random>?=J<@+*)(' 6Lifetime RandomA?@@?@+*)(' 6Radius RandomD?C@B@+*)(' 6Rotation RandomH?GCFE+*)(' 6Color RandomOBNMLKJ~``I+*)('6Position Within Sphere Random'()*+]\?[ ???Z YXWVU@T S RQP 6Movement Basic`_=^ A+*)(' 6Rotation Spin Rollcb?a2+*)(' 6Alpha Fade and Decay'()*+i?hgf=e?d? 6Radius Scaleo?nmAl?k@@j+*)('6render_animated_sprites'()*+~}?|{?zy?x?w?v=utsrqp"%6$45#/0123".!  particle\fire.vmt  @@@A A@ =    DA6Collision via traces5A43@2 1NONE0/?.-,+*)('"%$#"! particle\bm_reactorsparkglow_001_add.vmt  @@@A A@ =    DA6Collision via traces'()*+,-./?01NONE2 3@45A 6emit_continuously789:B;+*)(' 6Alpha Random'()*+<2=K>? 6Radius Random'()*+B?C@D? 6Rotation Random'()*+EFGCH? 6Color Random'()*+IJKLMN OB 6Lifetime RandomA?@=?=+*)('6Position Within Sphere RandomPQRS T U?VWXYZ [ ???\]+*)(' 6Rotation Spin Roll'()*+a2b?c 6Alpha Fade and Decayd?e?f=ghi?+*)('6Movement Lock to Control Point??????X+*)('6render_animated_spritesqrstuv=w?x?y?z{?|}?~+*)('p "%-$)*+,##$%&'(""! !Kparticle\smoke1\smoke1.vmt  @@@A A@ =    DA6Collision via traces5A43@2 1NONE0/?.-,+*)(' 6emit_continuously'()*+;:HC987 6Alpha Random>?=J<@+*)(' 6Lifetime RandomA?@A??+*)(' 6Radius RandomD?C@B@+*)(' 6Rotation RandomH?GCFE+*)(' 6Color RandomOBNMLKJ11ICC+*)('6Position Within Sphere Random'()*+]\?[ ???Z YXWVU@T S RQP 6Movement Basic`_=^ A+*)(' 6Alpha Fade and Decay'()*+i?hgf=e?d? 6Color Faden?+*)(' 6Radius Scaleo?nm Al?k@j+*)('6render_animated_sprites'()*+~}?|{?zy?x?w?v=utsrqp 6emit_continuously'()*+;:B987 6Alpha Random>?=2<+*)(' 6Radius RandomD?CAB?+*)(' 6Color RandomOBN MLKJI~+*)(' 6Lifetime Random'()*+?=@=A?6Position Within Sphere Random'()*+]\[ ???Z YXWVU?T S RQP 6Alpha Fade and Decay'()*+i?hgf=e?d?6Movement Lock to Control Point'()*+X??????6render_animated_sprites'()*+~}?|{?zy?x?w?v=utsrqp